COD4 LOLZOR FREE DOWNLOAD

And again, how are you going to knock Rainbow on having a cover system and being able to see around the corner without having to peek around? Go watch a Phobia X R6V montage. But in that game they were more meant just for trying to get kills. So stop whining about it. That makes no difference to me and probably many other plays because it will mean nothing. cod4 lolzor

Uploader: Mashicage
Date Added: 23 September 2015
File Size: 50.10 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 49763
Price: Free* [*Free Regsitration Required]





And 12 bucks a hours for playing video games is MUCH better then getting minium wage flipping cos4 at the local burger joint. I do very well in fact, very well. Call of Duty's nades to a certain extent do the same thing. Players mindlessly lob grenades all over the map without any visual confirmation on where they are throwing the nade that an enemy will be there.

cod4 lolzor

The point is to force the enemy out of hiding when you are both under cover in a fire fight. Log In Sign Up. That would certainly be a nice bonus but it is not the point. Lets not even go to the LMG. Lets not even go to the LMG lol way to come late in lolzlr game and miss the whole coe4 of the topic. Keep me logged in on this device Forgot your username or password?

Fresh COD:WAW Mods & Maps! Lolzor, Zombie OJ, Shore, United Nazi Zombie, War w/ Women!

Secondly, in Rainbow Six Vegas they have common tools like snake cams. But you wouldnt know that you werent safe because you couldnt see just how covered your character was or if you needed to move farther behind cover for effectively surviving your enemies attack because the cover system is still in 1st person. Forgot your username or password? RSV2 may be more tactical, but CoD4 is much more realistic by far. The thing that many players dont realize about grenades from Call of Duty 4 to Rainbow Six Vegas is the fact that in Rainbow Six Vegas the ponit of nades is not to get kills from them.

The person who can force the other to another cover area and hopefully take them down before they reach that other cover area is going to be the one to get the kill and will be more tactically correct. So stop whining about it.

And yet again, it is pointless to llolzor Rainbow Six and try and make a comparison between it and Call of Duty when Call of Duty has no cover system in regards to the transition from 1st person to 3rd person. And I do have a life actually, gaming is far from my life. But, the grenades in CoD4, do not act like real grenades, you've obviously never thrown one.

cod4 lolzor

You hold the grenade a little longer the grenade explodes a little faster. Keep me logged in on this device.

COD4 BTD zombie map rotation - Call Of Duty 4 Discussion - XtremeIdiots

I find the game to be rather easy under most conditions. Secondly if the cover system remained in 1st person then you wouldnt be able to see just how covered your character is.

Now don't give cd4 phony "oh noez hee juzt saidz that da hayloz is tactical OMGZ! Topic Archived First Previous Page 1 2 3 4 RSV2 Nades that take forever to hit the target when thrown? Just because I don't fill what you think a "life" should be, means nothing to me nor anyone else.

Frag-o-Matic 21.1

Wouldnt it suck to take cover on a wall or against a barrel of some sort thinkin that you are temporarily safe and then just get your head blown off? But it is hard to try and make lolxor comparison out of the two different mechanics from the games simply because Call of Duty does not have a cover system thus the style of gameplay that the nades cdo4 in that game is much different than that of the nades in Rainbow Six Vegas.

When is CoD4 tactical? Same formula, same arcing mechanics when thrown and somewhat the same blast radius. If your wondering how im good at RSV, I dont know. The perks I didn't mention co4 plausible in real life since we're talking realism.

CoD4 Nades that actually react like a real nade would when thrown. First off Call of Duty has no cover system which ultimately makes a comparison between the two completely irrelevant. That is not more tactical.

Comments